---
title: "Coverage gaps and contradictions"
description: "Quartz UI 0.57.0-dev: Coverage gaps and contradictions. Source-reviewed guidance, usage and limitations."
status: approved
visibility: public
sourceRevision: fe5b709ec900e282b50e58b819a25041945005f9
reviewedAt: 2026-09-24
---

# Coverage gaps and contradictions

> **0.57.0-dev · beta source documentation.** Native, Blueprint, Editor and rendering examples are source-reviewed, not executed in Unreal during this scan. See [validation and limits](https://betterbuilt.games/docs/quartz-ui/evidence).

These findings concern commit `fe5b709ec900e282b50e58b819a25041945005f9`, inspected on DESTROYER. They do not propose changing plugin behavior. The new guides use source behavior when older prose disagrees.

| Finding | Source evidence | Publication treatment |
|---|---|---|
| README says 0.56.0-dev; descriptor says 0.57.0-dev | README.md; QuartzUI.uplugin | Version this package as descriptor 0.57.0-dev, beta |
| GettingStarted first steps require Web Browser Widget; final paragraph says it is not enabled | GettingStarted.md; descriptor; Runtime.Build.cs | Explain dependency on WebBrowser module; separate WebBrowserWidget plugin is not declared required |
| Old npm/singleton and high-level client helpers are not in the standalone client | UISounds.md, SimpleGameUI.md, API.md versus Resources/Client/quartzui.mjs exports/methods | Use generic request and subscription APIs, not undocumented package installation or convenience imports |
| API/GettingStarted claim included roving-focus adapter and automatic presentation application | Resources/Client inventory; FrontendClient.md explicitly excludes former app adapters | Host implements navigation, domain decoders, and HTML lang/dir/CSS application |
| FrontendClient says former React hooks are absent although react.mjs now exists | FrontendClient.md versus ReactFrontend.md and Resources/Client/react.mjs | Small state hook is shipped; former full reference app/navigation remains absent |
| Optional CommonInput, CommonUI, Enhanced Input, and Modular Gameplay plugins are referenced but absent | Whole tracked-file manifest and uplugin modules | List as external integrations requiring another verified distribution; core adapter seams and in-tree GAS are available |
| AngelScript namespace is referenced without an in-tree binding module | QuartzUIMigration.md versus module/source inventory | Host-specific integration; do not promise a shipped AngelScript API |
| Providers links a nonexistent Docs/GeneratedTypeScript.md | Providers.md; tracked paths | Link existing ProjectContracts/FrontendClient and exact generator source |
| Lyra/Cubegame probes, VerifyRendererRecovery.ps1 and other historical gates are not shipped | DirectWorldSurfaces.md, API.md, Development.md versus Scripts/Source inventory | Distinguish historical host evidence from runnable plugin commands |
| Motion component has no dedicated upstream practical guide | QuartzUIMotionComponent.h/.cpp; core wire declaration | New integration guide covers ownership, tick, snapshot, impulse and reduced-motion responsibility |
| Build manifest requires localization fingerprint, without a full host build/export recipe | GettingStarted.md; QuartzUIProjectAudit.cpp | New packaging guide gives the exact empty-authority case and native API for real localization |
| Baked texture tool emits manifest.json; docs warn UAT excludes cooked .json | texture_resources.py; GettingStarted.md; audit comments | Bundle manifest into compiled frontend or validate explicit staging; do not assume JSON file survives cook |
| SpatialWidgets announces four paths but its initial numbered list has three | SpatialWidgets.md; HtmlProjectionPrototype.md | New comparison includes the separate prototype explicitly |
| IsInputMethodSystemBound is called Blueprint-visible in an API paragraph but is an unreflected native declaration | QuartzUIWidget.h; GettingStarted.md | Native diagnostic; no promise of a Blueprint node |
| “Stable main” branch wording coexists with beta descriptor and experimental APIs | README.md, descriptor, HtmlProjection header | Branch policy is not a production/support guarantee |

Each path above is linked in the generated [source provenance](https://betterbuilt.games/docs/quartz-ui/evidence#source-provenance) and [inventory](https://betterbuilt.games/docs/quartz-ui/inventory); original documentation links are collected in [source provenance](https://betterbuilt.games/docs/quartz-ui/evidence#source-provenance).

## Deliberate implementation limits

- Direct world surfaces and compatibility spatial widgets are passive; arbitrary UV ray input, focus, and IME are not supplied.
- HTML projection exists but is experimental, with uniform atlas cells, bounded anchors, limited activation and no content-painted fence or world occlusion.
- Scene backdrop supports bounded SDR screen regions, not arbitrary CSS compositing across views, HDR/stereo, or qualified split-screen rendering.
- Texture2D runtime snapshots exist; live TextureRenderTarget2D GPU import and zero-copy image input do not.
- Full DOM OS screen-reader traversal and trusted raw multitouch are not established by the stock public WebBrowser API. Native status announcement is narrower.
- Core single-range policy tests do not supply missing browser request headers in Epic's adapter.
- D3D12 has upstream historical host evidence; D3D11 remains unqualified by that evidence. This rescan adds no new GPU qualification.
- Plugin-owned CEF work belongs to another branch and is not in this descriptor. No alternative production backend is delivered here.

## Remaining validation and authoring gaps

No host project is included, so this scan cannot certify the first page, generated contract freshness against a loaded project, C++ snippets, asset authoring, cooking, or rendering. Native automation sources are inventoried but not executed. Python texture tests use a synthetic PNG header and a fake exporter; they do not prove Unreal export or image quality. React-store tests do not mount React components or prove Strict Mode behavior.

The inventory covers all shipped public definitions, delegate declarations, client exports, modules, scripts, configuration, shader/fixture groups, and authoring skills. Private sources and tests are included in the hash manifest and mapped as implementation/evidence, not promoted to supported APIs. Individual inherited Unreal engine methods are outside scope. Exact headers are retained as reference to avoid omitting fields or method overloads; public-header placement alone does not make an internal helper a recommended game API.

Product can integrate this guide package without waiting for new plugin behavior. Before promising a tested starter or a supported rendering/device matrix, complete the manual acceptance checklist in [validation](https://betterbuilt.games/docs/quartz-ui/evidence).

Canonical HTML: https://betterbuilt.games/docs/quartz-ui/limits
