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Private preview · 0.57.0-devView Markdown

QuartzUIContractCommandlet: declaration reference

0.57.0-dev · beta source documentation. Native, Blueprint, Editor and rendering examples are source-reviewed, not executed in Unreal during this scan. See validation and limits.

Pinned source (source: Source/QuartzUIEditor/Public/QuartzUIContractCommandlet.h) · integration recipe · practical guide

UQuartzUIContractCommandlet

Editor type. Headless generator/checker used by CI and frontend-maintainer scripts.

Prerequisites / integration: Installed source plugin; Editor tools additionally require a compiled compatible host Editor target. Use the QuartzUIContractCommandlet recipe in the host module QuartzUIEditor.

Minimal example / lifecycle: UnrealEditor-Cmd Host.uproject -run=QuartzUIContract -App=gameui -Output=path.ts. One commandlet invocation; needs compiled host.

Avoid: Assuming generation also rebuilds frontend or recooks assets. Match the exact declaration below; dependent DTOs/enums are values used by this owner, not independent systems.

Exact source line (source: Source/QuartzUIEditor/Public/QuartzUIContractCommandlet.h#L9)

Complete header

Source snapshot, not an additional example. Unreal annotations distinguish exposed Blueprint nodes from native-only/private methods.

#pragma once

#include "Commandlets/Commandlet.h"

#include "QuartzUIContractCommandlet.generated.h"

/** Headless generator/checker used by CI and frontend-maintainer scripts. */
UCLASS()
class QUARTZUIEDITOR_API UQuartzUIContractCommandlet final : public UCommandlet
{
	GENERATED_BODY()

public:
	UQuartzUIContractCommandlet();
	virtual int32 Main(const FString& Params) override;
};