QuartzUIContractCommandlet: declaration reference
0.57.0-dev · beta source documentation. Native, Blueprint, Editor and rendering examples are source-reviewed, not executed in Unreal during this scan. See validation and limits.
Pinned source (source: Source/QuartzUIEditor/Public/QuartzUIContractCommandlet.h) · integration recipe · practical guide
UQuartzUIContractCommandlet
Editor type. Headless generator/checker used by CI and frontend-maintainer scripts.
Prerequisites / integration: Installed source plugin; Editor tools additionally require a compiled compatible host Editor target. Use the QuartzUIContractCommandlet recipe in the host module QuartzUIEditor.
Minimal example / lifecycle: UnrealEditor-Cmd Host.uproject -run=QuartzUIContract -App=gameui -Output=path.ts. One commandlet invocation; needs compiled host.
Avoid: Assuming generation also rebuilds frontend or recooks assets. Match the exact declaration below; dependent DTOs/enums are values used by this owner, not independent systems.
Exact source line (source: Source/QuartzUIEditor/Public/QuartzUIContractCommandlet.h#L9)
Complete header
Source snapshot, not an additional example. Unreal annotations distinguish exposed Blueprint nodes from native-only/private methods.
#pragma once
#include "Commandlets/Commandlet.h"
#include "QuartzUIContractCommandlet.generated.h"
/** Headless generator/checker used by CI and frontend-maintainer scripts. */
UCLASS()
class QUARTZUIEDITOR_API UQuartzUIContractCommandlet final : public UCommandlet
{
GENERATED_BODY()
public:
UQuartzUIContractCommandlet();
virtual int32 Main(const FString& Params) override;
};