QuartzUILoadRecovery: declaration reference
0.57.0-dev · beta source documentation. Native, Blueprint, Editor and rendering examples are source-reviewed, not executed in Unreal during this scan. See validation and limits.
Pinned source (source: Source/QuartzUIRuntime/Public/QuartzUILoadRecovery.h) · integration recipe · practical guide
EQuartzUILoadRecoveryState
Advanced type. Native fallback state used when Chromium cannot load the requested document.
Prerequisites / integration: Exact local player and configured app; Slate/UMG dependencies for native presentation work. Use the QuartzUILoadRecovery recipe in the host module QuartzUIRuntime.
Minimal example / lifecycle: Use Retry UI after checking failure; default attempts 3, maximum 8. New navigation resets sequence; no reload loop.
Avoid: Retrying contract/configuration errors indefinitely. Match the exact declaration below; dependent DTOs/enums are values used by this owner, not independent systems.
Exact source line (source: Source/QuartzUIRuntime/Public/QuartzUILoadRecovery.h#L9)
FQuartzUILoadRecoveryPolicy
Internal type. Pure bounded policy shared by Slate and automation tests.
Prerequisites / integration: Exact local player and configured app; Slate/UMG dependencies for native presentation work. Use the QuartzUILoadRecovery recipe in the host module QuartzUIRuntime.
Minimal example / lifecycle: Use Retry UI after checking failure; default attempts 3, maximum 8. New navigation resets sequence; no reload loop.
Avoid: Retrying contract/configuration errors indefinitely. This named helper is runtime-owned; inspect/use it through the owner above rather than constructing it in gameplay.
Exact source line (source: Source/QuartzUIRuntime/Public/QuartzUILoadRecovery.h#L18)
Complete header
Source snapshot, not an additional example. Unreal annotations distinguish exposed Blueprint nodes from native-only/private methods.
#pragma once
#include "CoreMinimal.h"
#include "QuartzUILoadRecovery.generated.h"
/** Native fallback state used when Chromium cannot load the requested document. */
UENUM(BlueprintType)
enum class EQuartzUILoadRecoveryState : uint8
{
Healthy,
Failed,
Retrying,
Exhausted
};
/** Pure bounded policy shared by Slate and automation tests. */
struct QUARTZUIRUNTIME_API FQuartzUILoadRecoveryPolicy final
{
static constexpr int32 DefaultMaxAttempts = 3;
static constexpr int32 AbsoluteMaxAttempts = 8;
static int32 ClampMaxAttempts(int32 MaxAttempts)
{
return FMath::Clamp(MaxAttempts, 0, AbsoluteMaxAttempts);
}
static bool CanRetry(
EQuartzUILoadRecoveryState State,
bool bRuntimeSuspended,
int32 ConsecutiveAttempts,
int32 MaxAttempts)
{
const int32 SafeMaximum = ClampMaxAttempts(MaxAttempts);
return State == EQuartzUILoadRecoveryState::Failed
&& !bRuntimeSuspended
&& ConsecutiveAttempts >= 0
&& ConsecutiveAttempts < SafeMaximum;
}
};