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QuartzUIResourceLoader: declaration reference

0.57.0-dev · beta source documentation. Native, Blueprint, Editor and rendering examples are source-reviewed, not executed in Unreal during this scan. See validation and limits.

Pinned source (source: Source/QuartzUIRuntime/Public/QuartzUIResourceLoader.h) · integration recipe · practical guide

FQuartzUIResourceLoader

Internal type. Loads non-UAsset web files through Unreal's platform-file/UFS layer.

Prerequisites / integration: Installed source plugin; Editor tools additionally require a compiled compatible host Editor target. Use the QuartzUIResourceLoader recipe in the host module QuartzUIRuntime.

Minimal example / lifecycle: Build under project Content/QuartzUI/Apps; let resource service read it. Request-scoped bounded bytes from UFS.

Avoid: Adding loose disk fallbacks or arbitrary file access. This named helper is runtime-owned; inspect/use it through the owner above rather than constructing it in gameplay.

Exact source line (source: Source/QuartzUIRuntime/Public/QuartzUIResourceLoader.h#L7)

Complete header

Source snapshot, not an additional example. Unreal annotations distinguish exposed Blueprint nodes from native-only/private methods.

#pragma once

#include "CoreMinimal.h"
#include "QuartzUIApp.h"

/** Loads non-UAsset web files through Unreal's platform-file/UFS layer. */
class QUARTZUIRUNTIME_API FQuartzUIResourceLoader
{
public:
	/** Maximum body materialized by one ordinary resource request. */
	static constexpr int64 MaxFullReadBytes = 64ll * 1024ll * 1024ll;

	/** Maximum body materialized by one byte-range request. */
	static constexpr int64 MaxRangeReadBytes = 8ll * 1024ll * 1024ll;

	/** Resolves and opens a contained resource long enough to report its size. */
	static bool GetFileSize(
		EQuartzUIAppResourceOwner ResourceOwner,
		const FString& RelativePath,
		int64& OutFileSize,
		FString& OutError);

	/** Loads binary-safe bytes below the immutable root selected by ResourceOwner. */
	static bool LoadFile(
		EQuartzUIAppResourceOwner ResourceOwner,
		const FString& RelativePath,
		TArray<uint8>& OutBytes,
		FString& OutError);

	/**
	 * Loads one bounded byte range through Unreal's active platform file. The
	 * range must already be known to fit inside the file and is capped so a
	 * browser request cannot allocate an unbounded response body.
	 */
	static bool LoadFileRange(
		EQuartzUIAppResourceOwner ResourceOwner,
		const FString& RelativePath,
		int64 Offset,
		int64 NumBytes,
		TArray<uint8>& OutBytes,
		int64& OutFileSize,
		FString& OutError);

	/** Loads text below the immutable root selected by ResourceOwner. */
	static bool LoadPage(
		EQuartzUIAppResourceOwner ResourceOwner,
		const FString& RelativePath,
		FString& OutContents,
		FString& OutError);

	/** Loads binary-safe bytes from a path relative to Resources/Web. */
	static bool LoadPluginFile(const FString& RelativePath, TArray<uint8>& OutBytes, FString& OutError);

	/** Loads a path relative to Resources/Web. Absolute and escaping paths are rejected. */
	static bool LoadPluginPage(const FString& RelativePath, FString& OutContents, FString& OutError);

	/** Loads binary-safe bytes below the project's Content/QuartzUI root. */
	static bool LoadProjectFile(const FString& RelativePath, TArray<uint8>& OutBytes, FString& OutError);

	/** Loads text below the project's Content/QuartzUI root. */
	static bool LoadProjectPage(const FString& RelativePath, FString& OutContents, FString& OutError);

	/** Returns the immutable absolute root for the selected ownership class. */
	static FString GetRoot(EQuartzUIAppResourceOwner ResourceOwner);

	/** Returns the absolute plugin Resources/Web fixture path, or empty if unavailable. */
	static FString GetWebRoot();

	/** Returns the absolute project Content/QuartzUI production path. */
	static FString GetProjectWebRoot();
};