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QuartzUIContractSchema: declaration reference

0.57.0-dev · beta source documentation. Native, Blueprint, Editor and rendering examples are source-reviewed, not executed in Unreal during this scan. See validation and limits.

Pinned source (source: Source/QuartzUIRuntime/Public/QuartzUIContractSchema.h) · integration recipe · practical guide

FQuartzUIContractSchema

Internal type. Runtime-owned canonical contract emitter and fingerprint source. Editor generation and each browser bridge use this exact implementation so project DTOs cannot produce a generated/native hash split.

Prerequisites / integration: Configured app, explicit reflected value types, saved assets and freshly generated app contract. Use the QuartzUIContractSchema recipe in the host module QuartzUIRuntime.

Minimal example / lifecycle: Invoke QuartzUIContract rather than hand-building schemas. Stateless schema work over explicit reflected declarations.

Avoid: Assuming arbitrary UObject scanning is allowed. This named helper is runtime-owned; inspect/use it through the owner above rather than constructing it in gameplay.

Exact source line (source: Source/QuartzUIRuntime/Public/QuartzUIContractSchema.h#L13)

Complete header

Source snapshot, not an additional example. Unreal annotations distinguish exposed Blueprint nodes from native-only/private methods.

#pragma once

#include "CoreMinimal.h"

class FProperty;
struct FQuartzUIContractManifest;

/**
 * Runtime-owned canonical contract emitter and fingerprint source.
 * Editor generation and each browser bridge use this exact implementation so
 * project DTOs cannot produce a generated/native hash split.
 */
class QUARTZUIRUNTIME_API FQuartzUIContractSchema final
{
public:
	static constexpr int32 MaxContractMessages = 256;
	static constexpr int32 MaxContractTypes = 256;
	static constexpr int32 MaxGeneratedContractBytes = 8 * 1024 * 1024;

	/** Produces the canonical body hashed by both native runtime and generated clients. */
	static bool TryGenerateCanonical(
		const FQuartzUIContractManifest& Manifest,
		FString& OutCanonical,
		FString& OutContractHash,
		FString& OutError);

	/** Produces the complete checked-in/generated TypeScript module. */
	static bool TryGenerateTypeScript(
		const FQuartzUIContractManifest& Manifest,
		FString& OutTypeScript,
		FString& OutError);

	/** Shared reflected-property type check used by provider descriptor validation. */
	static bool TryResolvePropertyType(
		const FProperty& Property,
		FString& OutTypeScriptType,
		FString& OutError);
};