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QuartzUIStructPayload: declaration reference

0.57.0-dev · beta source documentation. Native, Blueprint, Editor and rendering examples are source-reviewed, not executed in Unreal during this scan. See validation and limits.

Pinned source (source: Source/QuartzUIRuntime/Public/QuartzUIStructPayload.h) · integration recipe · practical guide

FQuartzUIStructPayload

Advanced type. Bounded data-only USTRUCT serializer shared by the simple Blueprint and C++ API. It walks only the explicitly supplied struct value and rejects object, interface, delegate, set, unsupported map-key, non-finite, and oversized data.

Prerequisites / integration: Configured exact-player shell, QuartzUIRuntime dependency, one frontend client. Use the QuartzUIStructPayload recipe in the host module QuartzUIRuntime.

Minimal example / lifecycle: Use FQuartzUI::PublishStruct(Player, Name, Value); inspect false. Copies the supplied value; no live object ownership.

Avoid: Passing UObject references, non-finite numbers or unsupported containers. Match the exact declaration below; dependent DTOs/enums are values used by this owner, not independent systems.

Exact source line (source: Source/QuartzUIRuntime/Public/QuartzUIStructPayload.h#L12)

Complete header

Source snapshot, not an additional example. Unreal annotations distinguish exposed Blueprint nodes from native-only/private methods.

#pragma once

#include "CoreMinimal.h"

class UScriptStruct;

/**
 * Bounded data-only USTRUCT serializer shared by the simple Blueprint and C++ API.
 * It walks only the explicitly supplied struct value and rejects object,
 * interface, delegate, set, unsupported map-key, non-finite, and oversized data.
 */
class QUARTZUIRUNTIME_API FQuartzUIStructPayload final
{
public:
	static constexpr int32 MaxDepth = 12;
	static constexpr int32 MaxContainerEntries = 256;

	static bool TrySerialize(
		const UScriptStruct* StructType,
		const void* StructValue,
		FString& OutPayloadJson,
		FString& OutError);
};