QuartzUIGASContract: declaration reference
0.57.0-dev · beta source documentation. Native, Blueprint, Editor and rendering examples are source-reviewed, not executed in Unreal during this scan. See validation and limits.
Pinned source (source: Source/QuartzUIRuntime/Public/QuartzUIGASContract.h) · integration recipe · practical guide
FQuartzUIGASContextState
Public type. Data-only availability of the exact local player's configured GAS context. Wire role: payload of quartzui.gas.context (state).
Prerequisites / integration: Exact-player view plus native asset/source ownership; GAS additionally requires GameplayAbilities. Use the QuartzUIGASContract recipe in the host module QuartzUIRuntime.
Minimal example / lifecycle: client.subscribeState('quartzui.gas.context', value => { /* read this DTO */ }). Snapshots retained; events transient; actual producer is optional GAS module.
Avoid: Assuming presence of a DTO starts the integration. Match the exact declaration below; dependent DTOs/enums are values used by this owner, not independent systems.
Exact source line (source: Source/QuartzUIRuntime/Public/QuartzUIGASContract.h#L9)
FQuartzUIGASAttribute
Public type. One reflected attribute value; no AttributeSet object crosses the wire.
Prerequisites / integration: Exact-player view plus native asset/source ownership; GAS additionally requires GameplayAbilities. Use the QuartzUIGASContract recipe in the host module QuartzUIRuntime.
Minimal example / lifecycle: Subscribe to quartzui.gas.attributes after binding GAS. Snapshots retained; events transient; actual producer is optional GAS module.
Avoid: Assuming presence of a DTO starts the integration. Match the exact declaration below; dependent DTOs/enums are values used by this owner, not independent systems.
Exact source line (source: Source/QuartzUIRuntime/Public/QuartzUIGASContract.h#L25)
FQuartzUIGASAttributeState
Public type. GASAttribute State: a declared type in core immutable gas state, event and request dtos; use its exact fields/operations below. Wire role: payload of quartzui.gas.attributes (state).
Prerequisites / integration: Exact-player view plus native asset/source ownership; GAS additionally requires GameplayAbilities. Use the QuartzUIGASContract recipe in the host module QuartzUIRuntime.
Minimal example / lifecycle: client.subscribeState('quartzui.gas.attributes', value => { /* read this DTO */ }). Snapshots retained; events transient; actual producer is optional GAS module.
Avoid: Assuming presence of a DTO starts the integration. Match the exact declaration below; dependent DTOs/enums are values used by this owner, not independent systems.
Exact source line (source: Source/QuartzUIRuntime/Public/QuartzUIGASContract.h#L47)
FQuartzUIGASTag
Public type. GASTag: a declared type in core immutable gas state, event and request dtos; use its exact fields/operations below.
Prerequisites / integration: Exact-player view plus native asset/source ownership; GAS additionally requires GameplayAbilities. Use the QuartzUIGASContract recipe in the host module QuartzUIRuntime.
Minimal example / lifecycle: Subscribe to quartzui.gas.attributes after binding GAS. Snapshots retained; events transient; actual producer is optional GAS module.
Avoid: Assuming presence of a DTO starts the integration. Match the exact declaration below; dependent DTOs/enums are values used by this owner, not independent systems.
Exact source line (source: Source/QuartzUIRuntime/Public/QuartzUIGASContract.h#L62)
FQuartzUIGASTagState
Public type. GASTag State: a declared type in core immutable gas state, event and request dtos; use its exact fields/operations below. Wire role: payload of quartzui.gas.tags (state).
Prerequisites / integration: Exact-player view plus native asset/source ownership; GAS additionally requires GameplayAbilities. Use the QuartzUIGASContract recipe in the host module QuartzUIRuntime.
Minimal example / lifecycle: client.subscribeState('quartzui.gas.tags', value => { /* read this DTO */ }). Snapshots retained; events transient; actual producer is optional GAS module.
Avoid: Assuming presence of a DTO starts the integration. Match the exact declaration below; dependent DTOs/enums are values used by this owner, not independent systems.
Exact source line (source: Source/QuartzUIRuntime/Public/QuartzUIGASContract.h#L77)
FQuartzUIGASAbilityCost
Public type. One automatically quantified simple GAS cost or optional project override.
Prerequisites / integration: Exact-player view plus native asset/source ownership; GAS additionally requires GameplayAbilities. Use the QuartzUIGASContract recipe in the host module QuartzUIRuntime.
Minimal example / lifecycle: Subscribe to quartzui.gas.attributes after binding GAS. Snapshots retained; events transient; actual producer is optional GAS module.
Avoid: Assuming presence of a DTO starts the integration. Match the exact declaration below; dependent DTOs/enums are values used by this owner, not independent systems.
Exact source line (source: Source/QuartzUIRuntime/Public/QuartzUIGASContract.h#L93)
FQuartzUIGASAbility
Public type. One granted ability spec projected into immutable browser state.
Prerequisites / integration: Exact-player view plus native asset/source ownership; GAS additionally requires GameplayAbilities. Use the QuartzUIGASContract recipe in the host module QuartzUIRuntime.
Minimal example / lifecycle: Subscribe to quartzui.gas.attributes after binding GAS. Snapshots retained; events transient; actual producer is optional GAS module.
Avoid: Assuming presence of a DTO starts the integration. Match the exact declaration below; dependent DTOs/enums are values used by this owner, not independent systems.
Exact source line (source: Source/QuartzUIRuntime/Public/QuartzUIGASContract.h#L112)
FQuartzUIGASAbilityState
Public type. GASAbility State: a declared type in core immutable gas state, event and request dtos; use its exact fields/operations below. Wire role: payload of quartzui.gas.abilities (state).
Prerequisites / integration: Exact-player view plus native asset/source ownership; GAS additionally requires GameplayAbilities. Use the QuartzUIGASContract recipe in the host module QuartzUIRuntime.
Minimal example / lifecycle: client.subscribeState('quartzui.gas.abilities', value => { /* read this DTO */ }). Snapshots retained; events transient; actual producer is optional GAS module.
Avoid: Assuming presence of a DTO starts the integration. Match the exact declaration below; dependent DTOs/enums are values used by this owner, not independent systems.
Exact source line (source: Source/QuartzUIRuntime/Public/QuartzUIGASContract.h#L176)
FQuartzUIGASStatusEffect
Public type. One active GameplayEffect/status projection.
Prerequisites / integration: Exact-player view plus native asset/source ownership; GAS additionally requires GameplayAbilities. Use the QuartzUIGASContract recipe in the host module QuartzUIRuntime.
Minimal example / lifecycle: Subscribe to quartzui.gas.attributes after binding GAS. Snapshots retained; events transient; actual producer is optional GAS module.
Avoid: Assuming presence of a DTO starts the integration. Match the exact declaration below; dependent DTOs/enums are values used by this owner, not independent systems.
Exact source line (source: Source/QuartzUIRuntime/Public/QuartzUIGASContract.h#L192)
FQuartzUIGASStatusEffectState
Public type. GASStatus Effect State: a declared type in core immutable gas state, event and request dtos; use its exact fields/operations below. Wire role: payload of quartzui.gas.status-effects (state).
Prerequisites / integration: Exact-player view plus native asset/source ownership; GAS additionally requires GameplayAbilities. Use the QuartzUIGASContract recipe in the host module QuartzUIRuntime.
Minimal example / lifecycle: client.subscribeState('quartzui.gas.status-effects', value => { /* read this DTO */ }). Snapshots retained; events transient; actual producer is optional GAS module.
Avoid: Assuming presence of a DTO starts the integration. Match the exact declaration below; dependent DTOs/enums are values used by this owner, not independent systems.
Exact source line (source: Source/QuartzUIRuntime/Public/QuartzUIGASContract.h#L234)
FQuartzUIGASAttributeChangedEvent
Public type. GASAttribute Changed Event: a declared type in core immutable gas state, event and request dtos; use its exact fields/operations below. Wire role: payload of quartzui.gas.attribute-changed (event).
Prerequisites / integration: Exact-player view plus native asset/source ownership; GAS additionally requires GameplayAbilities. Use the QuartzUIGASContract recipe in the host module QuartzUIRuntime.
Minimal example / lifecycle: client.subscribeEvent('quartzui.gas.attribute-changed', value => { /* read this DTO */ }). Snapshots retained; events transient; actual producer is optional GAS module.
Avoid: Assuming presence of a DTO starts the integration. Match the exact declaration below; dependent DTOs/enums are values used by this owner, not independent systems.
Exact source line (source: Source/QuartzUIRuntime/Public/QuartzUIGASContract.h#L249)
FQuartzUIGASTagChangedEvent
Public type. GASTag Changed Event: a declared type in core immutable gas state, event and request dtos; use its exact fields/operations below. Wire role: payload of quartzui.gas.tag-changed (event).
Prerequisites / integration: Exact-player view plus native asset/source ownership; GAS additionally requires GameplayAbilities. Use the QuartzUIGASContract recipe in the host module QuartzUIRuntime.
Minimal example / lifecycle: client.subscribeEvent('quartzui.gas.tag-changed', value => { /* read this DTO */ }). Snapshots retained; events transient; actual producer is optional GAS module.
Avoid: Assuming presence of a DTO starts the integration. Match the exact declaration below; dependent DTOs/enums are values used by this owner, not independent systems.
Exact source line (source: Source/QuartzUIRuntime/Public/QuartzUIGASContract.h#L264)
FQuartzUIGASAbilityEvent
Public type. GASAbility Event: a declared type in core immutable gas state, event and request dtos; use its exact fields/operations below. Wire role: payload of quartzui.gas.ability (event).
Prerequisites / integration: Exact-player view plus native asset/source ownership; GAS additionally requires GameplayAbilities. Use the QuartzUIGASContract recipe in the host module QuartzUIRuntime.
Minimal example / lifecycle: client.subscribeEvent('quartzui.gas.ability', value => { /* read this DTO */ }). Snapshots retained; events transient; actual producer is optional GAS module.
Avoid: Assuming presence of a DTO starts the integration. Match the exact declaration below; dependent DTOs/enums are values used by this owner, not independent systems.
Exact source line (source: Source/QuartzUIRuntime/Public/QuartzUIGASContract.h#L279)
FQuartzUIGASStatusEffectEvent
Public type. GASStatus Effect Event: a declared type in core immutable gas state, event and request dtos; use its exact fields/operations below. Wire role: payload of quartzui.gas.status-effect (event).
Prerequisites / integration: Exact-player view plus native asset/source ownership; GAS additionally requires GameplayAbilities. Use the QuartzUIGASContract recipe in the host module QuartzUIRuntime.
Minimal example / lifecycle: client.subscribeEvent('quartzui.gas.status-effect', value => { /* read this DTO */ }). Snapshots retained; events transient; actual producer is optional GAS module.
Avoid: Assuming presence of a DTO starts the integration. Match the exact declaration below; dependent DTOs/enums are values used by this owner, not independent systems.
Exact source line (source: Source/QuartzUIRuntime/Public/QuartzUIGASContract.h#L296)
FQuartzUIGASAbilityActionRequest
Public type. GASAbility Action Request: a declared type in core immutable gas state, event and request dtos; use its exact fields/operations below. Wire role: payload of quartzui.gas.activate (request), payload of quartzui.gas.cancel (request).
Prerequisites / integration: Exact-player view plus native asset/source ownership; GAS additionally requires GameplayAbilities. Use the QuartzUIGASContract recipe in the host module QuartzUIRuntime.
Minimal example / lifecycle: client.request('quartzui.gas.activate', payload) with the generated exact payload; this type is its payload. Snapshots retained; events transient; actual producer is optional GAS module.
Avoid: Assuming presence of a DTO starts the integration. Match the exact declaration below; dependent DTOs/enums are values used by this owner, not independent systems.
Exact source line (source: Source/QuartzUIRuntime/Public/QuartzUIGASContract.h#L313)
FQuartzUIGASAbilityActionResult
Public type. GASAbility Action Result: a declared type in core immutable gas state, event and request dtos; use its exact fields/operations below. Wire role: result of quartzui.gas.activate (request), result of quartzui.gas.cancel (request).
Prerequisites / integration: Exact-player view plus native asset/source ownership; GAS additionally requires GameplayAbilities. Use the QuartzUIGASContract recipe in the host module QuartzUIRuntime.
Minimal example / lifecycle: client.request('quartzui.gas.activate', payload) with the generated exact payload; this type is its result. Snapshots retained; events transient; actual producer is optional GAS module.
Avoid: Assuming presence of a DTO starts the integration. Match the exact declaration below; dependent DTOs/enums are values used by this owner, not independent systems.
Exact source line (source: Source/QuartzUIRuntime/Public/QuartzUIGASContract.h#L322)
Complete header
Source snapshot, not an additional example. Unreal annotations distinguish exposed Blueprint nodes from native-only/private methods.
#pragma once
#include "CoreMinimal.h"
#include "QuartzUIGASContract.generated.h"
/** Data-only availability of the exact local player's configured GAS context. */
USTRUCT(BlueprintType, meta = (QuartzUITypeName = "QuartzUIGASContextState"))
struct QUARTZUIRUNTIME_API FQuartzUIGASContextState
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "available"))
bool bAvailable = false;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "generation"))
int64 Generation = 0;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "revision"))
int64 Revision = 0;
};
/** One reflected attribute value; no AttributeSet object crosses the wire. */
USTRUCT(BlueprintType, meta = (QuartzUITypeName = "QuartzUIGASAttribute"))
struct QUARTZUIRUNTIME_API FQuartzUIGASAttribute
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "id"))
FString Id;
/** Stable reflected class path, for example /Script/LyraGame.LyraHealthSet. */
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "attributeSetPath"))
FString AttributeSetPath;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "name"))
FString Name;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "baseValue"))
float BaseValue = 0.0f;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "currentValue"))
float CurrentValue = 0.0f;
};
USTRUCT(BlueprintType, meta = (QuartzUITypeName = "QuartzUIGASAttributeState"))
struct QUARTZUIRUNTIME_API FQuartzUIGASAttributeState
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "available"))
bool bAvailable = false;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "revision"))
int64 Revision = 0;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "attributes"))
TArray<FQuartzUIGASAttribute> Attributes;
};
USTRUCT(BlueprintType, meta = (QuartzUITypeName = "QuartzUIGASTag"))
struct QUARTZUIRUNTIME_API FQuartzUIGASTag
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "id"))
FString Id;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "present"))
bool bPresent = false;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "count"))
int32 Count = 0;
};
USTRUCT(BlueprintType, meta = (QuartzUITypeName = "QuartzUIGASTagState"))
struct QUARTZUIRUNTIME_API FQuartzUIGASTagState
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "available"))
bool bAvailable = false;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "revision"))
int64 Revision = 0;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "tags"))
TArray<FQuartzUIGASTag> Tags;
};
/** One automatically quantified simple GAS cost or optional project override. */
USTRUCT(BlueprintType, meta = (QuartzUITypeName = "QuartzUIGASAbilityCost"))
struct QUARTZUIRUNTIME_API FQuartzUIGASAbilityCost
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "id"))
FString Id;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "currentValue"))
float CurrentValue = 0.0f;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "requiredValue"))
float RequiredValue = 0.0f;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "affordable"))
bool bAffordable = false;
};
/** One granted ability spec projected into immutable browser state. */
USTRUCT(BlueprintType, meta = (QuartzUITypeName = "QuartzUIGASAbility"))
struct QUARTZUIRUNTIME_API FQuartzUIGASAbility
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "id"))
FString Id;
/** Ability class identity is data; the class UObject never crosses the wire. */
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "classPath"))
FString ClassPath;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "assetTags"))
TArray<FString> AssetTags;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "sourceTags"))
TArray<FString> SourceTags;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "inputId"))
int32 InputId = INDEX_NONE;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "granted"))
bool bGranted = false;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "active"))
bool bActive = false;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "availabilityKnown"))
bool bAvailabilityKnown = false;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "available"))
bool bAvailable = false;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "affordable"))
bool bAffordable = false;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "activationAllowed"))
bool bActivationAllowed = false;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "cancellationAllowed"))
bool bCancellationAllowed = false;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "onCooldown"))
bool bOnCooldown = false;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "level"))
int32 Level = 0;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "cooldownRemainingSeconds"))
float CooldownRemainingSeconds = 0.0f;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "cooldownDurationSeconds"))
float CooldownDurationSeconds = 0.0f;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "capturedAtSeconds"))
float CapturedAtSeconds = 0.0f;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "failureReasons"))
TArray<FString> FailureReasons;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "costs"))
TArray<FQuartzUIGASAbilityCost> Costs;
};
USTRUCT(BlueprintType, meta = (QuartzUITypeName = "QuartzUIGASAbilityState"))
struct QUARTZUIRUNTIME_API FQuartzUIGASAbilityState
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "available"))
bool bAvailable = false;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "revision"))
int64 Revision = 0;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "abilities"))
TArray<FQuartzUIGASAbility> Abilities;
};
/** One active GameplayEffect/status projection. */
USTRUCT(BlueprintType, meta = (QuartzUITypeName = "QuartzUIGASStatusEffect"))
struct QUARTZUIRUNTIME_API FQuartzUIGASStatusEffect
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "instanceId"))
FString InstanceId;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "statusId"))
FString StatusId;
/** GameplayEffect class identity as immutable text, never a class UObject. */
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "classPath"))
FString ClassPath;
/** Exact effect asset tags copied from the active spec. */
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "assetTags"))
TArray<FString> AssetTags;
/** Exact tags granted by the active spec. */
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "grantedTags"))
TArray<FString> GrantedTags;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "stackCount"))
int32 StackCount = 0;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "durationSeconds"))
float DurationSeconds = 0.0f;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "remainingSeconds"))
float RemainingSeconds = 0.0f;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "capturedAtSeconds"))
float CapturedAtSeconds = 0.0f;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "infinite"))
bool bInfinite = false;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "inhibited"))
bool bInhibited = false;
};
USTRUCT(BlueprintType, meta = (QuartzUITypeName = "QuartzUIGASStatusEffectState"))
struct QUARTZUIRUNTIME_API FQuartzUIGASStatusEffectState
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "available"))
bool bAvailable = false;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "revision"))
int64 Revision = 0;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "effects"))
TArray<FQuartzUIGASStatusEffect> Effects;
};
USTRUCT(BlueprintType, meta = (QuartzUITypeName = "QuartzUIGASAttributeChangedEvent"))
struct QUARTZUIRUNTIME_API FQuartzUIGASAttributeChangedEvent
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "revision"))
int64 Revision = 0;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "previousValue"))
float PreviousValue = 0.0f;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "attribute"))
FQuartzUIGASAttribute Attribute;
};
USTRUCT(BlueprintType, meta = (QuartzUITypeName = "QuartzUIGASTagChangedEvent"))
struct QUARTZUIRUNTIME_API FQuartzUIGASTagChangedEvent
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "revision"))
int64 Revision = 0;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "previousCount"))
int32 PreviousCount = 0;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "tag"))
FQuartzUIGASTag Tag;
};
USTRUCT(BlueprintType, meta = (QuartzUITypeName = "QuartzUIGASAbilityEvent"))
struct QUARTZUIRUNTIME_API FQuartzUIGASAbilityEvent
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (
QuartzUIName = "kind",
QuartzUIStringValues = "activated|availability-changed|cooldown-started|cooldown-ended|cost-committed|failed|ended|cancelled|granted|removed"))
FString Kind;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "revision"))
int64 Revision = 0;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "ability"))
FQuartzUIGASAbility Ability;
};
USTRUCT(BlueprintType, meta = (QuartzUITypeName = "QuartzUIGASStatusEffectEvent"))
struct QUARTZUIRUNTIME_API FQuartzUIGASStatusEffectEvent
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (
QuartzUIName = "kind",
QuartzUIStringValues = "added|removed|stack-changed|time-changed|inhibition-changed"))
FString Kind;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "revision"))
int64 Revision = 0;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "effect"))
FQuartzUIGASStatusEffect Effect;
};
USTRUCT(BlueprintType, meta = (QuartzUITypeName = "QuartzUIGASAbilityActionRequest"))
struct QUARTZUIRUNTIME_API FQuartzUIGASAbilityActionRequest
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "QuartzUI|GAS", meta = (QuartzUIName = "abilityId"))
FString AbilityId;
};
USTRUCT(BlueprintType, meta = (QuartzUITypeName = "QuartzUIGASAbilityActionResult"))
struct QUARTZUIRUNTIME_API FQuartzUIGASAbilityActionResult
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (QuartzUIName = "accepted"))
bool bAccepted = false;
UPROPERTY(BlueprintReadOnly, Category = "QuartzUI|GAS", meta = (
QuartzUIName = "reason",
QuartzUIStringValues = "none|context-unavailable|ability-unknown|ability-not-granted|activation-disabled|cancellation-disabled|not-active|rate-limited|authority-rejected"))
FString Reason = TEXT("context-unavailable");
};