QuartzUIRuntime: declaration reference
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Pinned source (source: Source/QuartzUIRuntime/Public/QuartzUIRuntime.h) · integration recipe · practical guide
Complete header
Source snapshot, not an additional example. Unreal annotations distinguish exposed Blueprint nodes from native-only/private methods.
#pragma once
#include "CoreMinimal.h"
DECLARE_LOG_CATEGORY_EXTERN(LogQuartzUI, Log, All);