QuartzUIProviderCodec: declaration reference
0.57.0-dev · beta source documentation. Native, Blueprint, Editor and rendering examples are source-reviewed, not executed in Unreal during this scan. See validation and limits.
Pinned source (source: Source/QuartzUIRuntime/Public/QuartzUIProviderCodec.h) · integration recipe · practical guide
FQuartzUIProviderCodec
Internal type. Strict immutable JSON codec for one validated reflected provider descriptor.
Prerequisites / integration: Configured app, explicit reflected value types, saved assets and freshly generated app contract. Use the QuartzUIProviderCodec recipe in the host module QuartzUIRuntime.
Minimal example / lifecycle: Use provider reflection publication and generated methods. Copies bounded values for current binding.
Avoid: Bypassing strict validation with direct reflection invocation. This named helper is runtime-owned; inspect/use it through the owner above rather than constructing it in gameplay.
Exact source line (source: Source/QuartzUIRuntime/Public/QuartzUIProviderCodec.h#L7)
Complete header
Source snapshot, not an additional example. Unreal annotations distinguish exposed Blueprint nodes from native-only/private methods.
#pragma once
#include "CoreMinimal.h"
#include "QuartzUIProviderSchema.h"
/** Strict immutable JSON codec for one validated reflected provider descriptor. */
class QUARTZUIRUNTIME_API FQuartzUIProviderCodec final
{
public:
/** Copies named reflected values from an object or initialized parameter buffer. */
static bool TrySerializeFields(
const TArray<FQuartzUIProviderFieldDescriptor>& Fields,
const void* Container,
FString& OutPayloadJson,
FString& OutError);
/** Decodes an exact object into an initialized UFunction parameter buffer. */
static bool TryDeserializeFields(
const TArray<FQuartzUIProviderFieldDescriptor>& Fields,
const FString& PayloadJson,
void* Container,
FString& OutError);
/** Encodes a method return property as the object payload { "value": ... }. */
static bool TrySerializeReturn(
const FProperty& ReturnProperty,
const void* Container,
FString& OutPayloadJson,
FString& OutError);
};